lahacapital.blogg.se

Mothman best moveset monster legends
Mothman best moveset monster legends









mothman best moveset monster legends

Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d6+1) slashing damage and the target is grappled (escape DC 11). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The mothman attacks twice: once with its claws and once with its wings. The mothman deals double damage to objects and structures. The mothman counts as Large-sized when determining its carrying capacity. 1/month each: find the path, true seeing.1/week each: commune, commune with nature, contact other plane, legend lore, scrying.1/day each: arcane eye, clairvoyance, divination, locate creature, phantasmal killer.3/day each: augury, dream, identify, detect thoughts, fear, locate animals or plants, locate object, speak with animals.At will: guidance, detect evil and good, detect magic, detect poison and disease.

mothman best moveset monster legends

The mothman can innately cast the following spells, requiring no material components: The mothman’s innate spellcasting ability is Wisdom (spell save DC 13). Unlike normal, if an attacking creature would have advantage twice or more (such as from true strike while making a melee attack against a prone mothman) the attacking creature has advantage. Additionally, other creatures have disadvantage on attack rolls against it. The mothman can’t be surprised and has advantage on attack rolls, ability checks, and saving throws.

mothman best moveset monster legends

The mothman doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. If the mothman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mothman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. In addition, the mothman is immune to magic missile. A creature wearing heavy metal armor within the aura reduces its speed by half. Any creature within the aura and wielding a heavy weapon made of metal takes a ‒2 penalty on attack rolls. The mothman’s potent psionic energies create a roil in the air, disrupting the senses of mortal creatures and causing metal to behave erratically within 100 feet of it. Senses blindsight 40 ft., darkvision 120 ft., passive Perception 22 Skills Athletics +5, Perception +7, Stealth +6, Survival +5ĭamage Vulnerabilities acid, fire, lightning, thunder Saving Throws Athletics +5, Perception +7, Stealth +6, Survival +5











Mothman best moveset monster legends